using System;
using System.Collections.Generic;
using System.Linq;

using Foundation;
using UIKit;
using MonoTouch.NUnit.UI;

namespace Emgu.CV.Test
{
   // The UIApplicationDelegate for the application. This class is responsible for launching the 
   // User Interface of the application, as well as listening (and optionally responding) to 
   // application events from iOS.
   [Register ("AppDelegate")]
	public partial class AppDelegate : UIApplicationDelegate
   {
      // class-level declarations
      UIWindow window;
      TouchRunner runner;

      //
      // This method is invoked when the application has loaded and is ready to run. In this 
      // method you should instantiate the window, load the UI into it and then make the window
      // visible.
      //
      // You have 17 seconds to return from this method, or iOS will terminate your application.
      //
      public override bool FinishedLaunching(UIApplication app, NSDictionary options)
      {
         // create a new window instance based on the screen size
         window = new UIWindow(UIScreen.MainScreen.Bounds);
         runner = new TouchRunner(window);

         // register every tests included in the main application/assembly
         runner.Add(System.Reflection.Assembly.GetExecutingAssembly());

         window.RootViewController = new UINavigationController(runner.GetViewController());
			
         // make the window visible
         window.MakeKeyAndVisible();
			
         return true;
      }
   }
}

